Jundi PYR
Jundi in many ways represent the ideal Khalifate unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.
Information
Advances from: | |
Advances to: | Muharib PYR Monawish PYR |
Cost: | 16 |
HP: | 32 |
Movement: | 6 |
XP: | 44 |
Level: | 1 |
Alignment: | liminal |
ID | Jundi pyr |
Abilities: |
Attacks (damage - count)
axe melee | 6 - 3 blade | ||
composite bow ranged | 6 - 3 pierce |
Resistances
blade | 10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 40% | |
Frozen | 3 | 20% | |
Hills | 2 | 60% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |