Jundi PYR

Jundi in many ways represent the ideal Khalifate unit; flexible, mobile, equally effective in defense and offense as well as in ranged or close combat. They are most comfortable operating in terrain and environments common to them; the deserts and hills of their southern lands. Moreover they fight best at dawn or dusk, corresponding to the time when desert temperatures are the most reasonable.
Information
Advances from: | |
Advances to: | Muharib PYR Monawish PYR |
Cost: | 16 |
HP: | 32 |
Movement: | 6 |
XP: | 44 |
Level: | 1 |
Alignment: | liminal |
ID | Jundi pyr |
Abilities: |
Attacks (damage - count)
![]() | axe melee | 6 - 3 blade | |
![]() | composite bow ranged | 6 - 3 pierce |
Resistances
![]() |
blade | 10% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | -10% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 40% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 40% |
![]() |
Sand | 1 | 50% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |